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Stealthing to the site again revealed a few respawns, but they were handily dismantled. It seemed that one particular troll was linked to Mogh's party, so I broke the chain with a Sap, took out the farthest troll, and promptly fled a la Sprint. It was made challenging by the fact that he's surrounded by his fellow troll, but a routine sweep of the area and the trolls were down. Tough, tough fight.Ĭomment by ThottbotI managed to solo this troll mage with a bit of difficulty, but damn was it fun. It's important to try to keep them from healing, but you probably won't be able to do it.
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I used my Viper Sting on both him and his minion to drain as much of their mana away as possible. After he's gone, you should have no problem taking out Mogh. If you have a pet, let it tank them both but concentrate both yours and your pet's damage on the minion. When solo, it's probably best to take down the minion first. Be warned: both the minion and Mogh can heal each other. If you can get it down to Mogh and his minion, you might be able to kill him solo. For the other (I'm a hunter) I tried a split pull to separate him from Mogh. One will walk some distance away, so wait and take him out when he is away. There are two normal trolls standing next to him. On one of my many attempts, I got the area cleared to just Mogh and his minion and then the respawns started right in the middle of the battle. You need to clear out the trolls around him as best you can, but be prepared: the respawn rates are high. This state-based action doesn't use the stack.Comment by ophirThis guy is tough. Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters. Removing lore counters won't cause a previous chapter ability to trigger. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
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If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again. Chapter abilities are put onto the stack and may be responded to.Ī chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Putting a lore counter on a Saga in either of these ways doesn't use the stack.Įach symbol on the left of a Saga's text box represents a chapter ability. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. As a Saga enters the battlefield, its controller puts a lore counter on it.